By Online Games VIP Editorial
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Nintendo’s 16-second Nintendo Today clip offers a longer look at Ganondorf in the Ocarina of Time remake, including a slow-motion scene on Switch 2.
Nintendo has released a 16-second clip showing more of Ganondorf in The Legend of Zelda: Ocarina of Time remake. IGN reports that the footage was shared through the Nintendo Today! mobile app and provides an extended look at a scene previously shown during Nintendo’s presentation.
The short sequence shows Ganondorf riding on horseback as the game’s narration describes the appearance of an evil figure seeking great power. According to IGN, the Switch 2 version also presents the scene in slow motion, a small change from how the moment appears in the original Nintendo 64 game and its 3DS remake.
The clip does not provide a broad look at the remake’s systems or story changes. It does, however, offer another example of Nintendo adjusting a familiar scene rather than simply reproducing it with updated visuals. The game is scheduled to launch for Nintendo Switch 2 on November 5, 2026, according to IGN.
IGN reports that Nintendo’s latest footage expands the dreamlike sequence shown earlier in the month. Ganondorf is seen on horseback, moving through the scene while narration explains his identity and his desire to obtain the Triforce. The Triforce is described in the accompanying Nintendo text as a sacred relic believed to grant the wish of whoever touches it.
The material remains brief, so it is best understood as a focused character preview rather than a new gameplay demonstration. The clip centers on Ganondorf’s entrance and presentation. It does not show combat, exploration, menus, or any newly explained system. IGN’s report identifies the footage as an extended look at an already familiar moment, not a separate story sequence.
The use of the Nintendo Today! app is also part of the context. IGN says that users who had the app installed on mobile devices received access to the additional footage. The source does not describe a wider release of the clip through another official Nintendo channel, so the precise availability beyond that app remains unconfirmed in the supplied report.
For players who know the original game, the scene carries immediate significance. Ganondorf’s approach to the castle is one of Ocarina of Time’s recognizable story moments, and this remake is using it to establish how the villain fits its new visual direction. IGN previously described the remake’s art style as divisive among fans, making Ganondorf’s redesign a particularly visible part of the discussion.
The clearest confirmed difference in the new footage is the scene’s timing. IGN reports that Ganondorf’s movement is shown in slow motion in the Switch 2 version. The original Nintendo 64 release and the 3DS remake show him moving normally, according to the same report.
That distinction matters because it changes the rhythm of a scene many players have already seen in more than one version. The underlying event is familiar, but the remake can guide attention through camera work, movement, lighting, sound, or pacing. In this specific clip, the confirmed adjustment is the slowed presentation. The supplied source does not identify whether other elements of the sequence have also been changed.
This should not be treated as evidence of a larger overhaul by itself. A short promotional clip cannot establish how often the remake alters cutscenes, whether other story scenes use different timing, or whether the change affects gameplay outside the displayed sequence. Those points remain open until Nintendo provides more detail or the finished game becomes available.
IGN also notes that the remake will include changes beyond visual upgrades, while describing the alterations discussed so far as limited in scale. The report points to a dedicated jump button as one change that has prompted debate among fans. It also says Nintendo has retained loading screens from the original experience. These details place the Ganondorf clip within a broader question about how closely the remake will follow Ocarina of Time while updating its controls and presentation.
Analysis: The most useful takeaway for players is not that the clip reveals a new plot point. It shows Nintendo making deliberate choices about the tempo and mood of a classic scene. Slow motion can make Ganondorf’s entrance feel more ceremonial or threatening, but the footage alone does not confirm Nintendo’s intended interpretation. That is an observation about presentation, not a stated developer explanation.
For returning players, these small changes may become the main way the remake distinguishes itself from earlier versions. The broad structure of the moment is familiar: Ganondorf is introduced as a Gerudo man pursuing the Triforce, and the scene establishes his connection to the game’s central conflict. The updated version appears to preserve that function while changing how the scene unfolds on screen.
The same approach may affect the way players assess other familiar moments. A remake can preserve dialogue and events while changing the timing of an entrance, the movement of a character, or the way a scene transitions. Those adjustments can make a sequence feel different even when its narrative purpose remains intact. In this case, IGN has confirmed only the slow-motion presentation in the released clip. Any broader pattern is something players will need to evaluate from additional footage or the finished game.
The control changes mentioned by IGN create a separate practical consideration. A dedicated jump button could alter how movement feels during exploration, but the supplied report does not explain its exact implementation or how it interacts with the original game’s context-sensitive controls. Players should therefore avoid assuming that the new button represents a complete redesign of traversal. Nintendo has confirmed enough to establish that the control scheme will not be identical, but not enough to map out the full system.
The retention of loading screens raises a different kind of question about priorities. IGN reports that Nintendo intentionally kept them, but the source does not explain why. It would be reasonable to compare how those transitions feel in the remake, yet it would not be accurate to claim a technical reason or a design goal without an official explanation. For now, the confirmed point is simply that the remake will retain this recognizable part of the original experience.
What remains unknown before launch
The Ganondorf footage answers only a narrow set of questions. It confirms that the remake’s version of the scene can differ in timing, but it does not establish the extent of the changes across the campaign. Players still do not have a complete account of which cutscenes have been revised, whether the narration has been re-recorded throughout the game, or how often the new presentation departs from the original staging.
The clip also does not clarify the scope of Ganondorf’s redesign. It offers a closer view of the character in motion, yet the supplied report provides no detailed breakdown of his model, animation set, or role in any newly altered content. There is likewise no confirmed information in the source about additional Ganondorf scenes, expanded characterization, or changes to the game’s ending.
Control details remain limited as well. IGN mentions the dedicated jump button, but does not explain its inputs, restrictions, or relationship to Link’s existing abilities. The report also does not provide a full list of interface or accessibility options. Those are practical details that could influence how the remake feels to players who know the Nintendo 64 and 3DS versions, but they are not confirmed by this clip.
Another point worth watching is how Nintendo presents future footage. The latest material was distributed through Nintendo Today!, while the earlier gameplay reveal came through a dedicated Direct, according to IGN. The supplied source does not confirm whether Nintendo plans another presentation, additional app footage, or a complete explanation of the remake’s changes. Until that information arrives, the safest reading is that Nintendo is revealing the project in small, character-focused pieces.
The release information that is confirmed remains straightforward. IGN reports that The Legend of Zelda: Ocarina of Time remake is coming to Nintendo Switch 2 on November 5, 2026. No other platform, alternate edition, or different release date is confirmed in the supplied source.
Players who want to revisit the original adventure while waiting for the remake can explore Legend Of Zelda, The - Ocarina Of Time (V1.2). It provides a direct point of comparison for the story sequence and presentation discussed in Nintendo’s new clip.
The existing version can also help separate confirmed changes from assumptions. The remake’s slow-motion Ganondorf scene, dedicated jump button, and retained loading screens are all specific points reported by IGN. Comparing the original with future official footage may clarify how much of the wider experience has changed, but the current clip alone is not enough to answer that question.
For now, the practical expectation is limited but clear: Nintendo is rebuilding Ocarina of Time for Switch 2 while making selected adjustments to its presentation and controls. Ganondorf’s slowed entrance is the latest confirmed example. The larger shape of those changes will remain unknown until Nintendo shares more than a 16-second glimpse.