Автор: Online Games VIP Editorial
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Game Informer’s preview details Nintendo’s Ocarina of Time remake for Switch 2, including visual upgrades, new movement options, and open questions.
Nintendo’s remake of The Legend of Zelda: Ocarina of Time is scheduled to launch on Nintendo Switch 2 on November 5, according to Game Informer. In a preview published on October 14, writer Brian Shea describes a from-the-ground-up remake with upgraded visuals, quality-of-life changes, and voice-acted cutscenes.
Game Informer’s preview is based on more than an hour spent exploring Hyrule as both Young Link and Adult Link. The coverage presents a familiar adventure with meaningful presentation and movement changes, while also making clear that many details remain unconfirmed. This is an analysis of Game Informer’s preview, not an OnlineGamesVIP hands-on verdict.
Game Informer reports that Nintendo is replacing the original game’s presentation with a substantially more detailed visual style. The preview describes sharper character, enemy, and environmental models, along with a busier Kokiri Forest, changing fog, improved animations, and more polished sword swings. Shea also characterizes the remake’s art direction as a highly detailed, maximalist approach, contrasting it with the anime-inspired style associated with Breath of the Wild and Tears of the Kingdom.
The opening is also being reworked. According to Game Informer, the conversation involving Navi and the Great Deku Tree is presented through a fully voiced cutscene, with Link remaining unvoiced. Navi’s first flight is no longer shown from a first-person perspective. Instead, the preview follows her as she greets villagers in Kokiri Forest before reaching Link’s home.
Game Informer says the remake gives Saria more expressive facial and body animation, as well as more developed dialogue. These changes do not appear to replace the game’s recognizable early objectives. Link still needs to obtain the Kokiri Sword and Deku Shield before Mido allows him to proceed toward the Great Deku Tree.
The source also identifies new movement options. Game Informer’s preview says the remake adds a jump button and lets Link sprint out of a roll. A freely controlled camera contributes to the changed feel, even in areas whose basic layout remains simple. Those additions could make the opening hours feel more active than the Nintendo 64 original, although that is analysis of the reported changes rather than a confirmed judgment about the entire game.
Game Informer reports that the remake does not radically redesign the opening section. Instead, its preview found smaller changes distributed through familiar spaces. The route to the Kokiri Sword now includes extra verticality: Link dodges rolling boulders, climbs a ladder, crosses a gap, and reaches the chest containing the blade.
The preview also points to environmental adjustments. Game Informer says Lon Lon Ranch is now level with the rest of Hyrule Field rather than sitting on a plateau, while Kakariko Village has been slightly rearranged. Foliage placement and variety have also been adjusted. Shea notes that he did not identify many additional differences during the preview, while acknowledging that some could have been subtle and difficult to recognize after several years away from the Nintendo 64 and 3DS versions.
That distinction matters for players trying to understand the remake’s scope. The evidence supplied by Game Informer supports a game that preserves the recognizable structure of Ocarina of Time while revising traversal, presentation, and selected spaces. It does not establish that every dungeon, overworld route, or quest has been rebuilt in a major way.
Game Informer’s account of Hyrule Field offers a similar picture. The area is described as more beautiful but not as overwhelmingly vast as it may have seemed in 1998. The preview mentions visible landmarks including Lon Lon Ranch and Death Mountain, giving the field a stronger visual connection to surrounding locations without confirming a broader redesign.
One of the clearest additions described by Game Informer is a menu feature called Threads of Time. The preview says it presents a tapestry that updates as Link’s adventure progresses. Players can review what has already happened and see what remains ahead. Game Informer also reports that the tapestry can provide hints about the next destination when players become lost.
That feature could be especially useful in a game whose structure predates many modern navigation conveniences. This is analysis, but the practical value is easy to identify: Threads of Time appears designed to preserve the original adventure’s sequence while giving players a clearer way to remember objectives and story milestones. The source does not explain how detailed the hints are, whether they can be disabled, or whether they affect every major quest.
The preview includes several story scenes beyond the opening. Game Informer describes a fully voiced sequence in which Saria gives Link the Fairy Ocarina. It also covers a short tour of Hyrule Castle Town and the Temple of Time before moving to the Forest Temple segment. The source specifically says that the featured cutscenes include voice acting other than Link’s, but it does not provide a complete account of the remake’s voice cast or how frequently voiced scenes appear.
For returning players, these additions may change the rhythm of familiar moments without changing their narrative purpose. That is an interpretation of the reported material, not a confirmed statement from Nintendo about its creative goals.
Game Informer’s preview also covers Adult Link in the Forest Temple. The demo section equips him with the hookshot and later the Fairy Bow, giving the preview a chance to examine combat and puzzle progression beyond the opening areas.
According to Game Informer, fights against Wolfos, Stalfos, and Skulltulas remain more straightforward than combat in many modern third-person games. The lock-on system lets Link dodge and counterattack, but Shea reports difficulty finding a simple way to switch targets during encounters with multiple enemies. The method described in the preview requires releasing the left trigger, moving the camera, and pressing the trigger again.
This is one of the most important practical observations in the source because it shows where the remake may retain older design conventions. The new jump button, sprinting, and free camera may make movement feel more contemporary, but Game Informer’s account does not confirm a complete overhaul of combat targeting. Players who value modern multi-target controls should watch for further explanation before assuming the remake resolves every friction point from the original.
The available source ends while discussing that targeting behavior, so Game Informer’s full assessment of combat is not present in the supplied record. It is therefore not possible to determine from this material whether later encounters, additional items, or other control options address the issue.
The platform information confirmed by Game Informer is narrow but clear. The preview identifies the remake as a Nintendo Switch 2 release and gives November 5 as its launch date. Game Informer also contrasts this project with the original Nintendo 64 version, which the source says is the only version available on Switch and Switch 2 at the time of its comparison.
The supplied source does not confirm a Nintendo Switch version for this remake. It also does not provide technical specifications, display modes, performance targets, resolution details, save-transfer information, pricing, or edition information. None of those points should be treated as settled based on the preview.
Likewise, Game Informer’s preview does not establish whether every quality-of-life change applies throughout the adventure, whether the camera can be configured in detail, or how the remake handles accessibility options. These are practical questions for players to watch, not predictions about Nintendo’s plans.
Players looking for a related version of the adventure can explore Legend Of Zelda, The - Ocarina Of Time (V1.2) in the supplied catalog. It is the closest catalog match to the Nintendo Switch 2 remake discussed here, but it should not be treated as the same release.
What remains unknown before launch
Game Informer’s preview confirms a remake with a new visual presentation, revised movement options, voiced cutscenes, environmental adjustments, and the Threads of Time feature. It does not confirm the complete list of changes across the full campaign. The preview session covered selected portions of Kokiri Forest, Hyrule Field, Hyrule Castle Town, the Temple of Time, and the Forest Temple, rather than documenting every region or dungeon.
The source also leaves several player-focused questions open. It does not explain how the new camera behaves in all environments, whether target switching can be customized, or how the remake balances its new movement with the original level designs. The supplied record does not confirm the full extent of dungeon changes, the complete voice-acting coverage, or whether the navigation tapestry offers optional, adjustable, or mandatory guidance.
The most useful conclusion from Game Informer’s preview is therefore measured. Nintendo appears to be preserving the recognizable adventure while making its world more detailed and its movement more flexible. At the same time, the available evidence suggests that some older combat conventions may remain. More information will be needed to judge how consistently the remake updates the full game, but November 5 on Nintendo Switch 2 is the release context currently reported by Game Informer.