Автор: Online Games VIP Editorial
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Hideo Kojima’s Physint is moving from Sony to Xbox publishing, while its platform plans, release timing and Game Pass status remain unconfirmed.
Hideo Kojima’s Physint is now being published by Xbox after Sony stepped away from the project, according to IGN. The change keeps development of Kojima Productions’ action-espionage game moving, but it does not yet confirm which Xbox platforms will receive it or whether it will be part of Game Pass.
IGN reports that Microsoft announced the new publishing relationship, while PlayStation confirmed that it had made the decision to stop collaborating with Kojima Productions on Physint. The project remains in development under its working title, and Kojima Productions has not provided a release date. Xbox will also continue publishing Kojima’s horror game OD, with the wider partnership expanding into film and television.
According to IGN, Kojima Productions spent three months looking for a new partner after receiving notice from PlayStation Studios in mid-June that Sony would cancel its involvement in Physint. Kojima Productions then chose Xbox after discussions with potential partners and advisers. The studio says the project remains active and will continue development.
That change is significant because Sony had previously presented Physint as a PlayStation and Kojima Productions project. IGN reports that the game was announced during a 2024 State of Play presentation, where PlayStation Studios boss Hermen Hulst appeared alongside Kojima and described Sony as fully supporting the project. The announcement ended with a Columbia Pictures sign, reflecting the project’s connection to Sony Pictures and its intended blend of film and interactive entertainment.
PlayStation’s statement, as reported by IGN, says the company still admires Kojima’s vision and considers its relationship with him and his independent studio strong. The statement also points to future collaboration, but it does not announce another specific Kojima project or explain whether Sony will retain any role in Physint.
Xbox CEO Asha Sharma described Kojima’s choice as an opportunity to support a creator seeking to challenge established conventions. IGN reports that Sharma has made Kojima a priority as Microsoft attempts to reset and rebuild its Xbox business. The publisher’s handling of Physint will therefore be part of a broader effort to secure projects with a strong creative identity.
The confirmed Xbox role is publishing, not a complete platform announcement. IGN’s report does not specify whether Physint will launch on Xbox consoles, PC, another platform, or more than one platform. It also does not confirm a launch window, preorders, technical features, or a Game Pass release.
That distinction matters. Xbox players can reasonably view the publishing deal as a sign that Microsoft wants the project associated with its gaming business, but the available evidence does not establish the final distribution plan. For now, Xbox’s involvement confirms who will bring the game to market, not exactly where or how players will access it.
Analysis: The move gives Xbox a major creative partnership at a time when Microsoft is presenting selected projects as part of a renewed focus on console exclusives. IGN connects that strategy with Gears of War: E-Day, planned for this year, and Clockwork Revolution, planned for 2027. However, those examples do not prove that Physint will follow the same release model. Its platform plans remain unconfirmed.
For players, the practical expectation should be caution rather than a specific hardware assumption. The project could become an important Xbox release, but there is not enough information to describe it as an Xbox console exclusive or to promise that it will launch on a particular service. Until Microsoft or Kojima Productions provides those details, the publishing agreement is the reliable part of the announcement.
IGN reports that Physint is a working title and that relatively little about the game has been confirmed. Kojima has described it as an interactive game that is also a movie, with its action, espionage, story, cast, acting, fashion, sound, and visual presentation intended to reach a film-like level. Those comments establish the project’s creative direction, but they do not provide a full explanation of its gameplay systems or structure.
The game is also not positioned as an official Metal Gear sequel. IGN describes Physint as something that could fairly be considered a spiritual successor to Metal Gear Solid, while the project itself has been presented as a new action-espionage title. That means the connection is best understood as a comparison based on genre and Kojima’s previous work, not as confirmation of shared characters, story, setting, or continuity.
Timing remains distant. IGN reports that Kojima previously suggested Physint could be five or six years away. The same report says development was only starting when Kojima discussed the project at a Kojima Productions 10th Anniversary event in September 2025. At that point, he was working on concepts, creating characters, and considering casting.
IGN also reports that the technology planned for Physint was described as more advanced than the technology used for Kojima Productions’ Death Stranding games and OD. This is a development ambition rather than a published technical specification. No performance targets, resolution details, engine information, or hardware requirements have been provided in the supplied report.
The project’s film influence is not limited to its announcement presentation. IGN reports that Charlee Fraser, Don Lee, and Minami Hamabe are attached to Physint. Fraser appeared in Furiosa: A Mad Max Saga, Lee played Gilgamesh in Eternals, and Hamabe appeared as Noriko Ōishi in Godzilla Minus One. Their roles in the game have not been confirmed.
IGN also reports that Kojima ended the 2025 presentation with a computer-generated image of Hamabe, highlighting the project’s intended visual realism. A first poster teased the game’s main character, but the report does not identify that character by name or provide a detailed account of the story.
Recent speculation has linked Batman actor Robert Pattinson to the project, but IGN presents that as a belief among fans rather than a confirmed casting announcement. That distinction is important because the confirmed cast information currently names Fraser, Lee, and Hamabe only. No role for Pattinson should be treated as established from the available evidence.
Physint is not the only Kojima Productions project being published by Xbox. IGN reports that Microsoft will continue to publish OD, the horror game revealed through the Kojima and Xbox partnership. The report characterizes OD as having similarities to the never-finished PT, but it does not say that the projects share a story or universe.
IGN also reports that the relationship will expand beyond games into film and television. The available information does not identify specific film or television projects, release dates, production partners, or distribution plans. That part of the agreement is therefore best understood as a stated area of future cooperation rather than an announcement of a particular adaptation.
Xbox’s commitment to OD is also notable because IGN previously reported that the game survived a major reset of Microsoft’s Xbox business. That reset included thousands of job losses, studios becoming independent, and multiple game cancellations, according to IGN. The report does not provide a new release date for OD, so its position ahead of Physint remains the only confirmed ordering between the two Kojima Productions projects.
There is no confirmed playable version of Physint available, and the supplied reporting does not identify a release date. Players looking for the series that inspired comparisons with Kojima’s new project can revisit Metal Gear. Its inclusion here is a catalog bridge to the established action-espionage series, not an indication that it is connected to Xbox’s new publishing agreement.
What remains unknown
The most important unanswered question is the final platform lineup. Xbox’s publishing role does not, by itself, confirm Xbox Series X, Xbox Series S, PC, cloud access, PlayStation availability, or any other platform. The report also does not confirm whether Physint will launch through Game Pass. Players should wait for an official platform and service announcement before treating any of those possibilities as fact.
The release date is also unknown. The reported five-to-six-year estimate came from an earlier discussion, while the later 2025 update described development as just beginning. Neither item is a formal launch schedule. Work on the game may be progressing, but there is no confirmed window in the supplied material.
Story details, gameplay footage, the final title, the complete cast, character roles, and technical specifications are likewise still pending. Robert Pattinson’s reported connection remains unconfirmed, and the roles of Fraser, Lee, and Hamabe have not been disclosed. The project’s film and television expansion has no announced individual productions.
What is confirmed is narrower but still consequential: Sony has stepped away from Physint, Xbox has taken on publishing, Kojima Productions says development continues, and the existing Xbox relationship around OD is expanding. For Xbox players, that makes Physint a project worth watching, while leaving the practical questions about access, timing, and services open.